This panel can add, edit and delete sight words and reset a child's progress. Set a password so it can't be changed by accident.
Forgot it? On the server run
./wk.sh set-password to set a new one.
Each knight starts with 3 sight words. Every calendar day the system folds in 1 more, up to a ceiling of 12 words still being learned. Words move up a Leitner ladder: a correct answer pushes the word further into the future, a miss brings it straight back. After 4 correct answers in a row a word is marked mastered and only reappears occasionally to stay warm. Change any of these under Settings.
| Word | Say as | Difficulty | Tier | List | In queues | Active |
|---|
Kids rebuild this sentence by tapping words in order. Distractor words are mixed into the bank to make it a real choice.
| Sentence | Target | Diff | Distractors | Active |
|---|
Leave a box blank to leave that balance alone. “Adjust by” accepts negative numbers, so −50 takes 50 gold away. Balances never go below 0.
In game keeps an item in the loot pool; In shop puts it on
the shelf. Turning something off never removes it from a knight who
already owns it. Items tagged custom
were added by you (through this form or content/custom-items.json)
rather than shipping with the game — only those can be deleted outright.
Drawing templates ↗
Each realm ends in a Paragraph Boss: the child reads a short story aloud, one sentence at a time. Write what they earn in the real world for beating it — it appears on their victory screen.
Everything in the game lives here. Download any asset as a PNG — even ones drawn from a built-in shape, which are rendered on the fly — edit it in Aseprite, then upload it back. Drawing templates ↗